Even if two characters are just talking, expect the camera to swing around and pan and rotate, if it doesn’t quick cut back-and-forth. The camera barely seems capable of remaining still, which would be grand if there weren’t so many exposition scenes. Neveldine and Taylor chop the hell out of their film. Their mandated supervillain, for example, seems to pull his victims into what looks like a video game death scene, as does the Ghost Rider’s constant jumping back and forth between various vehicles which he “Ghost Rider”-izes. Unfortunately, it almost seems like Mark Neveldine and Brian Taylor are channelling video games in putting together the movie. Now, the Statham vehicle had its problems, but a lack of trashy energy was not one of them. Because you figure that if a team of directors existed who could inject the necessary pulpy and trashy energy into the story of a demonic biker, it would be the guys who brought us Crank.
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